AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Latin America: Q2 2024
Explore the performance metrics of the top 5 anime games on iOS in Latin America for Q2 2024, highlighting trends in downloads, revenue, and active users.
In Q2 2024, the top 5 anime games on iOS in Latin America showcased varied performance metrics across downloads, revenue, and active users. Here's a closer look at how these games fared:
Solo Leveling:Arise from Netmarble Corporation saw a strong start with weekly revenue peaking at approximately $88K in early May. However, this figure gradually declined, reaching around $12K by the end of June. Downloads mirrored this trend, starting at about 129K and dropping to roughly 5.5K. Despite these declines, the game maintained a relatively stable number of weekly active users, fluctuating between 105K and 124K throughout the quarter.
Saint Seiya: Legend of Justice by HOOLAI GAME LIMITED demonstrated consistent revenue, averaging between $14K and $22K weekly. Downloads, however, saw a noticeable drop from 2.3K in early May to just under 700 by the end of June. The game did not report active user metrics for this period.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced significant fluctuations in revenue. Starting at around $10K in early April, revenue spiked to approximately $46K by the end of May, before settling back to about $15K by late June. Downloads also varied, ranging from 5.4K to 11.1K. The game maintained a solid user base, with weekly active users fluctuating between 67K and 97K.
Saint Seiya Awakening published by YOOZOO (SINGAPORE) PTE. LTD. showed a mixed performance. Weekly revenue peaked at nearly $27K in early June but fell to about $4.4K by the end of the month. Downloads were generally low, starting at 680 in early May and dropping to just 91 by late June. Active users remained relatively stable, hovering around the 7.5K mark throughout the quarter.
The Seven Deadly Sins, also from Netmarble Corporation, had a notable revenue spike to around $30K in late May but averaged between $2K and $10K for the rest of the quarter. Downloads were consistent, ranging from 1.2K to 1.6K. Weekly active users showed a slight increase from 8.4K in April to 10.7K in mid-June, before dropping to 9.3K by the end of the month.
These insights are based on data from Sensor Tower, where more detailed information and analytics can be found.